An immersive critical virtuality project exploring the displacement and
disembodiment of an emergent virtual culture that co-mingles video
games
and computerized war.
VR/RV presents a reversal of map and territory on a drive in a
recreational vehicle (RV) through a virtual reality (VR) theme park. As
interactors with a head mounted display and data glove drive through a
simulated 3-D landscape, a progression of sounds emerge from a scanning
radio that continuously tunes in fragments of historical events, songs,
and the synchronous sounds of the surrounding environment. Video
billboards floating within the landscape become activated evoking
images
and memories that are a consequence of 20th Century technologies.
By navigating through this information highway to the East
(Philadelphia),
West (The Rockies), the Mid-East (during
the Persian Gulf War), and the Far East (Hiroshima), VR/RV includes
some
of the utopian hopes and dystopian fears of
our technologically determined culture.
[ CHRONOLOGY ]
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